The Overhaul


Hey all :)

Just wanted to share a few things, incase I haven't said it before. So I *did* mention that the demo content is being overhauled as it's being fitted into the new content filters ... there are only two scenes affected by this, really ... The Storeroom scene with Cara and Kim, and the library scene with William and Vex ... As of now, the storeroom scene overhaul is roughly 60% complete. The storeroom scene alone will have more images (and animations)  in it than the *entire* demo did, to give an idea of how much they're expanding. The same will probably be true with the Library scene. With the new content filters, both scenes will be able to be experienced in a large variety of ways, or they will be able to be entirely skipped, with no loss of plot information. Once the scenes are done, the game will re-release as a non-demo version of 0.0.1. After that, with the content filters now firmly in place and retrofitted into the old content, I will continue moving forward. I know it's been forever (damn near a year) since the demo dropped, but going forward all updates should be happening significantly quicker. On that note, potentially great news! I'll leave the details out, but if everything goes according to plan, I should be able to begin working on RoA *full time*, which will also drastically reduce time between updates :)

For everyone waiting for the next update, you have my sincere thanks for your patience and understanding. It's coming, and relatively soon. I tend to shy away from giving exact release dates, as I've proven myself pretty bad about estimating how much time the work will take. But we're definitely a lot closer. The 60% of the storeroom scene that is complete took about a week and a half. I can't really extrapolate that into an estimation of time, though, because the Library scene, which is next, is a lot more intensive on the rendering side of things. 

Anyway, Just wanted to let everyone know, and thank everyone for your patience and understanding :)

Thanks,

~Paper Tiger

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