Development Cycle News!


Hey everyone,

Now that the game is on steam, it's time to make some final statements on the development cycle, if anyone is interested to hear, please read below :)

  • So, i always tried to keep to within a 3 month release window. That was a rule i set as soon as I launched the first demo. That said, I had never had any game development experience prior to setting that rule for myself, and i see now that attempting to adhere to that can lead to rushed situations, under which the quality of the game, or length of the content (or both) will suffer.
  • On the subject of quality, I do try(hard) to keep the writing, the renders and the animations as high quality as i can manage with my current skills, which are always developing :) But quality takes time for a solo indie dev. I can produce quality releases, or quick releases. I can't do both. I've settled on quality, since I want to be able to look back and be proud of the game. I think it's clear by this point that it's not going to be a game that stuffs itself full of the latest nsfw fads. It has an actual story, and one that means a lot to me. I intend to do it justice in my mind :)
  • But that means that official release dates, or even windows, are now a thing of the past. Every update has a designated end point. The goal now will simply be to work on that until it gets there, without being under a clock, which would cause the usual issues that come with rushing. 
  • Though I announced that the previous release will be made public, I've decided to postpone it, as it was simply much too short. To the point that it would be a genuine disservice to those who are waiting on the next continuation of the story. That update was intended to be a good bit longer, and im working on completing it up to its original designated end point now.
  • Lastly, versioning got a bit off track with the last few updates. The next update will be version 0.3.2, in order to bring it up to speed with the development plan.

Now, with all those new solo dev mistakes out of the way ... I'm open to any questions anyone may have! :)

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