The Current Project Plan
Hello everyone,
I just wanted to share a rough outline of the current project plan for Rivers of Astrum:
0.0.2a - Render Scene 7 (final scene before Free Roam).
0.0.3a - Input sound effects and music into Scene 7.
0.0.4a - Begin Free-Roam sequence. Will contains 5 events/scenes with branched outcomes. The remainder of Kim's path will be largely driven by the Free Roam mechanic.
0.0.5a - Finish base Free-Roam elements + Party Camp.
0.0.6a - Finish Free-Roam scenes and branches.
0.0.7a - Proofread / "Soundify" up to end of Free-Roam phase for Kim's Path.
0.0.8a - Render ending sequences of Kim's path.
0.0.9a - Revise Kim's Path (Proofread / "Soundify" / touch up renders.)
0.1a - Major Release: Animation Phase. This phase will take a while. ... A solid animation can potentially take a week if not longer simply to render, depending on the scene. It is my goal to produce quality animations, in quality *scenes* ... not just some light-bleached empty room that i can render quickly.
-0.1.1a+ - Begin next character path.
- I will endeavor to provide updates at *least* weekly, if not more frequently.
Get Rivers of Astrum
Rivers of Astrum
Fantasy Adult Visual Novel
Status | In development |
Author | Paper Tiger Games |
Genre | Visual Novel |
Tags | Adult, Dark Fantasy, Erotic, Fantasy, Female Protagonist, Lesbian, Mystery, Romance, Story Rich |
Languages | English |
More posts
- Progress Update - 0.2.1.519 days ago
- RoA v 0.2.1.5 Update27 days ago
- Happy Halloween!38 days ago
- Fan Favorite Character announced!39 days ago
- Old versions removed42 days ago
- Version 0.2.1 Is live to the Public!43 days ago
- Some (good) changes :)43 days ago
- 5 Days to go!47 days ago
- Rivers of Astrum, v. 0.2.1 - Released for Early Access!72 days ago
- Early Access Tomorrow!73 days ago
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